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MSC Bug Fixes #349
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MSC Bug Fixes #349
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This was referenced Apr 14, 2022
Merged
This was referenced May 8, 2022
…d Window.png to use proper transparency and shininess
This was referenced Jun 13, 2022
Sorry for the spam. I've checked over all fixes and confirmed they are working as intended on both 2019.4 and 2020.3 (where relevant) using the package manager as the install vector. Great work @kerfuffles ! |
* Fixes incorrect `sqrMagitude` usage, and replaces it with `magnitude` * Fixes helper meshes being saved in the scene * Changes preference locations to be more appropriate (user settings in settings, project settings in project settings) * Fixes layers not being kept when meshes are (re)built
…nal fixes to make it less likely to break (#3)
Hey guys, any idea when these fixes and etc are going to be pushed through for a new release? There are a good number of fixes here that would help my team out a lot on our current project. |
FriskTheFallenHuman
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Jan 30, 2023
Co-authored-by: Zallist <[email protected]> Co-authored-by: Gawi <[email protected]> * Update Window.mat and Window.png to support proper transparency and specularity. * Fixes LogicalError#323 * Fixes LogicalError#355 * Fixes LogicalError#350 * Fixes LogicalError#319 * Fixes LogicalError#320 * Fixes LogicalError#354 * Fixes LogicalError#356 * Fixes LogicalError#365 * Fixes LogicalError#366
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This PR is a more of a long-term and general collection of miscellaneous bug fixes that will be added to over time.
Changes: