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MSC Bug Fixes #349

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Merged
merged 12 commits into from
Nov 6, 2022
Merged

MSC Bug Fixes #349

merged 12 commits into from
Nov 6, 2022

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@nukeandbeans nukeandbeans self-assigned this Apr 26, 2022
@Janooba
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Janooba commented Jun 13, 2022

Sorry for the spam. I've checked over all fixes and confirmed they are working as intended on both 2019.4 and 2020.3 (where relevant) using the package manager as the install vector.

Great work @kerfuffles !

* Fixes incorrect `sqrMagitude` usage, and replaces it with `magnitude`
* Fixes helper meshes being saved in the scene
* Changes preference locations to be more appropriate (user settings in settings, project settings in project settings)
* Fixes layers not being kept when meshes are (re)built
@ByteSz
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ByteSz commented Oct 18, 2022

Hey guys, any idea when these fixes and etc are going to be pushed through for a new release? There are a good number of fixes here that would help my team out a lot on our current project.

@nukeandbeans nukeandbeans marked this pull request as ready for review November 6, 2022 22:40
@nukeandbeans nukeandbeans merged commit e07c919 into LogicalError:master Nov 6, 2022
@nukeandbeans nukeandbeans deleted the bugfixes branch November 6, 2022 22:47
FriskTheFallenHuman pushed a commit to FriskTheFallenHuman/RealtimeCSG that referenced this pull request Jan 30, 2023
Co-authored-by: Zallist <[email protected]>
Co-authored-by: Gawi <[email protected]>

* Update Window.mat and Window.png to support proper transparency and specularity.
* Fixes LogicalError#323
* Fixes LogicalError#355
* Fixes LogicalError#350
* Fixes LogicalError#319
* Fixes LogicalError#320
* Fixes LogicalError#354
* Fixes LogicalError#356
* Fixes LogicalError#365
* Fixes LogicalError#366
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