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Bug is located here:
realtime-CSG-for-unity/Plugins/Editor/Scripts/View/DragAndDrop/SceneDragTool.Materials.cs
Line 564 in a3ccdb6
Where the check is inverted from what it should be.
(!modified) { // etc... }
should be
(modified) { // etc... }
This will be fixed with other fixes in PR #349
The text was updated successfully, but these errors were encountered:
Fix LogicalError#355
a0cce58
Confirmed fixed in #349 using 2019.4.31f1
Sorry, something went wrong.
609f280
e07c919
MSC Bug Fixes (LogicalError#349)
4a969ef
Co-authored-by: Zallist <[email protected]> Co-authored-by: Gawi <[email protected]> * Update Window.mat and Window.png to support proper transparency and specularity. * Fixes LogicalError#323 * Fixes LogicalError#355 * Fixes LogicalError#350 * Fixes LogicalError#319 * Fixes LogicalError#320 * Fixes LogicalError#354 * Fixes LogicalError#356 * Fixes LogicalError#365 * Fixes LogicalError#366
nukeandbeans
Successfully merging a pull request may close this issue.
Bug is located here:
realtime-CSG-for-unity/Plugins/Editor/Scripts/View/DragAndDrop/SceneDragTool.Materials.cs
Line 564 in a3ccdb6
Where the check is inverted from what it should be.
should be
This will be fixed with other fixes in PR #349
The text was updated successfully, but these errors were encountered: