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When dragging a material over a surface in the scene view, the undo stack is spammed with undo states #355

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nukeandbeans opened this issue Apr 26, 2022 · 1 comment · Fixed by #349
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@nukeandbeans
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Bug is located here:

Where the check is inverted from what it should be.

(!modified)
{
    // etc...
}

should be

(modified)
{
    // etc...
}

This will be fixed with other fixes in PR #349

@nukeandbeans nukeandbeans self-assigned this Apr 26, 2022
nukeandbeans pushed a commit to nukeandbeans/realtime-CSG-for-unity that referenced this issue Apr 26, 2022
@Janooba
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Janooba commented Jun 13, 2022

Confirmed fixed in #349 using 2019.4.31f1

Zallist pushed a commit to Zallist/realtime-CSG-for-unity that referenced this issue Sep 23, 2022
FriskTheFallenHuman pushed a commit to FriskTheFallenHuman/RealtimeCSG that referenced this issue Jan 30, 2023
Co-authored-by: Zallist <[email protected]>
Co-authored-by: Gawi <[email protected]>

* Update Window.mat and Window.png to support proper transparency and specularity.
* Fixes LogicalError#323
* Fixes LogicalError#355
* Fixes LogicalError#350
* Fixes LogicalError#319
* Fixes LogicalError#320
* Fixes LogicalError#354
* Fixes LogicalError#356
* Fixes LogicalError#365
* Fixes LogicalError#366
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2 participants