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Surface Selection stops working if the cursor leaves boundary of the brush / 2021.3.0f1 #354

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alexjhetherington opened this issue Apr 22, 2022 · 2 comments · Fixed by #349
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@alexjhetherington
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alexjhetherington commented Apr 22, 2022

Reproducing 2021.3.0f1 personal. Not reproducing on 2019.

Does not cause any large usability issues but makes it feel "slow"

Video:
https://user-images.githubusercontent.com/36995359/164752942-6b691a49-eaee-4daf-bf7d-72adfb5f4fe2.mov

Saved asset folder:
Assets.zip

@nukeandbeans
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nukeandbeans commented Apr 26, 2022

Poking around with this, it appears that a repaint event isn't triggered properly for hover selection previews, causing the selection previews to appear sluggish or unresponsive.

I am able to fix this with a rough hack, but said hack causes high CPU and GPU use.

@nukeandbeans nukeandbeans self-assigned this Apr 26, 2022
nukeandbeans pushed a commit to nukeandbeans/realtime-CSG-for-unity that referenced this issue Jun 10, 2022
…d Window.png to use proper transparency and shininess
@Janooba
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Janooba commented Jun 13, 2022

Not sure I fully understand the repro steps as the video link is broken now, but I can't seem to reproduce the issue with #349 so I'm happy saying it's fixed.
Tested on 2019.4.31f1 and 2020.3.35f1

Zallist pushed a commit to Zallist/realtime-CSG-for-unity that referenced this issue Sep 23, 2022
…d Window.png to use proper transparency and shininess
FriskTheFallenHuman pushed a commit to FriskTheFallenHuman/RealtimeCSG that referenced this issue Jan 30, 2023
Co-authored-by: Zallist <[email protected]>
Co-authored-by: Gawi <[email protected]>

* Update Window.mat and Window.png to support proper transparency and specularity.
* Fixes LogicalError#323
* Fixes LogicalError#355
* Fixes LogicalError#350
* Fixes LogicalError#319
* Fixes LogicalError#320
* Fixes LogicalError#354
* Fixes LogicalError#356
* Fixes LogicalError#365
* Fixes LogicalError#366
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3 participants