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Rotation handles not always appearing in 2020.2.1f1 / URP #319

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cr4yz opened this issue Jan 17, 2021 · 3 comments · Fixed by #349
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Rotation handles not always appearing in 2020.2.1f1 / URP #319

cr4yz opened this issue Jan 17, 2021 · 3 comments · Fixed by #349
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@cr4yz
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cr4yz commented Jan 17, 2021

In Unity 2020.2.1f1 + URP 10.2.2 the RealtimeCSG rotate handle does not always appear when hovering a brushes bounds. It renders when Event.current.type is EventType.Repaint, but the Repaint event does not call on mouse move.

I've hacked in a quick fix here:

if(Event.current.type == EventType.MouseMove) { sceneView.Repaint(); }

nukeandbeans pushed a commit to nukeandbeans/realtime-CSG-for-unity that referenced this issue Apr 26, 2022
@nukeandbeans
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Fixed with #349

@Janooba
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Janooba commented Jun 13, 2022

Confirmed fixed in #349 using [email protected] and [email protected]

Zallist pushed a commit to Zallist/realtime-CSG-for-unity that referenced this issue Sep 23, 2022
FriskTheFallenHuman pushed a commit to FriskTheFallenHuman/RealtimeCSG that referenced this issue Jan 30, 2023
Co-authored-by: Zallist <[email protected]>
Co-authored-by: Gawi <[email protected]>

* Update Window.mat and Window.png to support proper transparency and specularity.
* Fixes LogicalError#323
* Fixes LogicalError#355
* Fixes LogicalError#350
* Fixes LogicalError#319
* Fixes LogicalError#320
* Fixes LogicalError#354
* Fixes LogicalError#356
* Fixes LogicalError#365
* Fixes LogicalError#366
@pdinklag
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Unity 2022.3.13 in URP here. I can only get the rotation handles to show up very sporadically (and they disappear again after moving the mouse minimally) and almost never for the intended axis to the point where it's basically impossible to rotate anything. It doesn't seem related to URP, but since this issue exists, maybe it does?

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4 participants