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Rotation handles not always appearing in 2020.2.1f1 / URP #319
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Fixed with #349 |
Confirmed fixed in #349 using [email protected] and [email protected] |
Co-authored-by: Zallist <[email protected]> Co-authored-by: Gawi <[email protected]> * Update Window.mat and Window.png to support proper transparency and specularity. * Fixes LogicalError#323 * Fixes LogicalError#355 * Fixes LogicalError#350 * Fixes LogicalError#319 * Fixes LogicalError#320 * Fixes LogicalError#354 * Fixes LogicalError#356 * Fixes LogicalError#365 * Fixes LogicalError#366
Unity 2022.3.13 in URP here. I can only get the rotation handles to show up very sporadically (and they disappear again after moving the mouse minimally) and almost never for the intended axis to the point where it's basically impossible to rotate anything. It doesn't seem related to URP, but since this issue exists, maybe it does? |
In Unity 2020.2.1f1 + URP 10.2.2 the RealtimeCSG rotate handle does not always appear when hovering a brushes bounds. It renders when Event.current.type is EventType.Repaint, but the Repaint event does not call on mouse move.
I've hacked in a quick fix here:
realtime-CSG-for-unity/RealtimeCSG/Assets/Plugins/RealtimeCSG/Editor/Scripts/View/GUI/EditModeGUI/EditModes/EditMode.Place.cs
Line 1358 in 03adff5
if(Event.current.type == EventType.MouseMove) { sceneView.Repaint(); }
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