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Hi! To answer your questions (somewhat out of order):
Not really. There is some information scattered here and there in various tickets, but it has not been consolidated into a single source yet.
I think the main thing to realize is that there is a difference between plain Skinparams can be placed in the main diagram or a separate file which is then Themes are different in how they are build up (for an example, see puml-theme-aws-orange.puml). They should always live in a separate file and are included using and included using: Thus,
This can have several causes. First of all, it can be helpful to see what the exact output is, rather than our input. Using this simplified version: @startuml
!include https://raw.githubusercontent.com/plantuml-stdlib/C4-PlantUML/v2.4.0/C4_Container.puml
skinparam {
rectangle<<boundary>> {
BackgroundColor red
}
rectangle<<BOUNDARY_TAG>> {
backgroundcolor blue
}
rectangle<<BOUNDARY_TAG>><<boundary>> {
backgroundcolor lime
}
}
Boundary(ui, "User Interface", $tags='BOUNDARY_TAG') {
Container(dummy, "Dummy Container", "", "desc")
}
@enduml We get this image: But if we look at what is actually created1, we get this: Click to Expand@startuml
skinparam defaultTextAlignment center
skinparam wrapWidth 200
skinparam maxMessageSize 150
skinparam LegendBorderColor transparent
skinparam LegendBackgroundColor transparent
skinparam LegendFontColor #FFFFFF
skinparam shadowing<<legendArea>> false
skinparam rectangle<<legendArea>> {
backgroundcolor #00000000
bordercolor #00000000
}
skinparam rectangle {
StereotypeFontSize 12
shadowing false
}
skinparam database {
StereotypeFontSize 12
shadowing false
}
skinparam queue {
StereotypeFontSize 12
shadowing false
}
skinparam arrow {
Color #666666
FontColor #666666
FontSize 12
}
skinparam actor {
StereotypeFontSize 12
shadowing false
style awesome
}
skinparam person {
StereotypeFontSize 12
shadowing false
}
skinparam rectangle<<boundary>> {
Shadowing false
StereotypeFontSize 6
StereotypeFontColor transparent
BorderStyle dashed
}
skinparam package {
StereotypeFontSize 6
StereotypeFontColor transparent
FontStyle plain
BackgroundColor transparent
}
skinparam rectangle<<boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam database<<boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam queue<<boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam actor<<boundary>> {
FontColor transparent
BackgroundColor transparent
BorderColor #444444
}
skinparam person<<boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam package<<boundary>>StereotypeFontColor transparent
skinparam rectangle<<boundary>>StereotypeFontColor transparent
skinparam rectangle<<enterprise_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam database<<enterprise_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam queue<<enterprise_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam actor<<enterprise_boundary>> {
FontColor transparent
BackgroundColor transparent
BorderColor #444444
}
skinparam person<<enterprise_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam package<<enterprise_boundary>>StereotypeFontColor transparent
skinparam rectangle<<enterprise_boundary>>StereotypeFontColor transparent
skinparam rectangle<<system_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam database<<system_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam queue<<system_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam actor<<system_boundary>> {
FontColor transparent
BackgroundColor transparent
BorderColor #444444
}
skinparam person<<system_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam package<<system_boundary>>StereotypeFontColor transparent
skinparam rectangle<<system_boundary>>StereotypeFontColor transparent
skinparam rectangle<<container_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam database<<container_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam queue<<container_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam actor<<container_boundary>> {
FontColor transparent
BackgroundColor transparent
BorderColor #444444
}
skinparam person<<container_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam package<<container_boundary>>StereotypeFontColor transparent
skinparam rectangle<<container_boundary>>StereotypeFontColor transparent
skinparam rectangle<<person>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #08427B
BorderColor #073B6F
}
skinparam database<<person>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #08427B
BorderColor #073B6F
}
skinparam queue<<person>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #08427B
BorderColor #073B6F
}
skinparam actor<<person>> {
StereotypeFontColor #08427B
FontColor #08427B
BackgroundColor #08427B
BorderColor #073B6F
}
skinparam person<<person>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #08427B
BorderColor #073B6F
}
skinparam rectangle<<external_person>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #686868
BorderColor #8A8A8A
}
skinparam database<<external_person>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #686868
BorderColor #8A8A8A
}
skinparam queue<<external_person>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #686868
BorderColor #8A8A8A
}
skinparam actor<<external_person>> {
StereotypeFontColor #686868
FontColor #686868
BackgroundColor #686868
BorderColor #8A8A8A
}
skinparam person<<external_person>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #686868
BorderColor #8A8A8A
}
skinparam rectangle<<system>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #1168BD
BorderColor #3C7FC0
}
skinparam database<<system>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #1168BD
BorderColor #3C7FC0
}
skinparam queue<<system>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #1168BD
BorderColor #3C7FC0
}
skinparam actor<<system>> {
StereotypeFontColor #1168BD
FontColor #1168BD
BackgroundColor #1168BD
BorderColor #3C7FC0
}
skinparam person<<system>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #1168BD
BorderColor #3C7FC0
}
skinparam rectangle<<external_system>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #999999
BorderColor #8A8A8A
}
skinparam database<<external_system>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #999999
BorderColor #8A8A8A
}
skinparam queue<<external_system>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #999999
BorderColor #8A8A8A
}
skinparam actor<<external_system>> {
StereotypeFontColor #999999
FontColor #999999
BackgroundColor #999999
BorderColor #8A8A8A
}
skinparam person<<external_system>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #999999
BorderColor #8A8A8A
}
skinparam rectangle<<enterprise_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam database<<enterprise_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam queue<<enterprise_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam actor<<enterprise_boundary>> {
FontColor transparent
BackgroundColor transparent
BorderColor #444444
}
skinparam person<<enterprise_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam package<<enterprise_boundary>>StereotypeFontColor transparent
skinparam rectangle<<enterprise_boundary>>StereotypeFontColor transparent
skinparam rectangle<<system_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam database<<system_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam queue<<system_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam actor<<system_boundary>> {
FontColor transparent
BackgroundColor transparent
BorderColor #444444
}
skinparam person<<system_boundary>> {
FontColor #444444
BackgroundColor transparent
BorderColor #444444
}
skinparam package<<system_boundary>>StereotypeFontColor transparent
skinparam rectangle<<system_boundary>>StereotypeFontColor transparent
sprite $person [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000000000000049BCCA7200000000000000000000
0000000000000000006EFFFFFFFFB3000000000000000000
00000000000000001CFFFFFFFFFFFF700000000000000000
0000000000000001EFFFFFFFFFFFFFF80000000000000000
000000000000000CFFFFFFFFFFFFFFFF6000000000000000
000000000000007FFFFFFFFFFFFFFFFFF100000000000000
00000000000001FFFFFFFFFFFFFFFFFFF900000000000000
00000000000006FFFFFFFFFFFFFFFFFFFF00000000000000
0000000000000BFFFFFFFFFFFFFFFFFFFF40000000000000
0000000000000EFFFFFFFFFFFFFFFFFFFF70000000000000
0000000000000FFFFFFFFFFFFFFFFFFFFF80000000000000
0000000000000FFFFFFFFFFFFFFFFFFFFF80000000000000
0000000000000DFFFFFFFFFFFFFFFFFFFF60000000000000
0000000000000AFFFFFFFFFFFFFFFFFFFF40000000000000
00000000000006FFFFFFFFFFFFFFFFFFFE00000000000000
00000000000000EFFFFFFFFFFFFFFFFFF800000000000000
000000000000007FFFFFFFFFFFFFFFFFF100000000000000
000000000000000BFFFFFFFFFFFFFFFF5000000000000000
0000000000000001DFFFFFFFFFFFFFF70000000000000000
00000000000000000BFFFFFFFFFFFF500000000000000000
0000000000000000005DFFFFFFFFA1000000000000000000
0000000000000000000037ABB96100000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000025788300000000005886410000000000000
000000000007DFFFFFFD9643347BFFFFFFFB400000000000
0000000004EFFFFFFFFFFFFFFFFFFFFFFFFFFB1000000000
000000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFD200000000
00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000000
0000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000
000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF5000000
000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD000000
000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200000
00000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF600000
00000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700000
000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100000
0000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD3000000
000000014555555555555555555555555555555300000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}
sprite $person2 [48x48/16] {
0000000000000000000049BCCA7200000000000000000000
0000000000000000006EFFFFFFFFB3000000000000000000
00000000000000001CFFFFFFFFFFFF700000000000000000
0000000000000001EFFFFFFFFFFFFFF80000000000000000
000000000000000CFFFFFFFFFFFFFFFF6000000000000000
000000000000007FFFFFFFFFFFFFFFFFF100000000000000
00000000000001FFFFFFFFFFFFFFFFFFF900000000000000
00000000000006FFFFFFFFFFFFFFFFFFFF00000000000000
0000000000000BFFFFFFFFFFFFFFFFFFFF40000000000000
0000000000000EFFFFFFFFFFFFFFFFFFFF70000000000000
0000000000000FFFFFFFFFFFFFFFFFFFFF80000000000000
0000000000000FFFFFFFFFFFFFFFFFFFFF80000000000000
0000000000000DFFFFFFFFFFFFFFFFFFFF60000000000000
0000000000000AFFFFFFFFFFFFFFFFFFFF40000000000000
00000000000006FFFFFFFFFFFFFFFFFFFE00000000000000
00000000000000EFFFFFFFFFFFFFFFFFF800000000000000
000000000000007FFFFFFFFFFFFFFFFFF100000000000000
000000000000000BFFFFFFFFFFFFFFFF5000000000000000
0000000000000001DFFFFFFFFFFFFFF70000000000000000
00000000000000000BFFFFFFFFFFFF500000000000000000
0000000000000000005DFFFFFFFFA1000000000000000000
0000000000000000000037ABB96100000000000000000000
000000000002578888300000000005888864100000000000
0000000007DFFFFFFFFD9643347BFFFFFFFFFB4000000000
00000004EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB10000000
0000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD2000000
000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100000
00003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
0000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF50000
0003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD0000
0009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF2000
000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000
000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000
001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000
001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000
001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000
001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000
000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000
000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000
0009FFFFFFFF8FFFFFFFFFFFFFFFFFFFFFF8FFFFFFFF2000
0003FFFFFFFF8FFFFFFFFFFFFFFFFFFFFFF8FFFFFFFD0000
0000BFFFFFFF8FFFFFFFFFFFFFFFFFFFFFF8FFFFFFF50000
00003FFFFFFF8FFFFFFFFFFFFFFFFFFFFFF8FFFFFFB00000
000006FFFFFF8FFFFFFFFFFFFFFFFFFFFFF8FFFFFE100000
0000007FFFFF8FFFFFFFFFFFFFFFFFFFFFF8FFFFD2000000
00000004EFFF8FFFFFFFFFFFFFFFFFFFFFF8FFFB10000000
0000000007DF8FFFFFFFFFFFFFFFFFFFFFF8FB4000000000
000000000002578888888888888888888864100000000000
}
skinparam rectangle<<container>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #438DD5
BorderColor #3C7FC0
}
skinparam database<<container>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #438DD5
BorderColor #3C7FC0
}
skinparam queue<<container>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #438DD5
BorderColor #3C7FC0
}
skinparam actor<<container>> {
StereotypeFontColor #438DD5
FontColor #438DD5
BackgroundColor #438DD5
BorderColor #3C7FC0
}
skinparam person<<container>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #438DD5
BorderColor #3C7FC0
}
skinparam rectangle<<external_container>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #B3B3B3
BorderColor #A6A6A6
}
skinparam database<<external_container>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #B3B3B3
BorderColor #A6A6A6
}
skinparam queue<<external_container>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #B3B3B3
BorderColor #A6A6A6
}
skinparam actor<<external_container>> {
StereotypeFontColor #B3B3B3
FontColor #B3B3B3
BackgroundColor #B3B3B3
BorderColor #A6A6A6
}
skinparam person<<external_container>> {
StereotypeFontColor #FFFFFF
FontColor #FFFFFF
BackgroundColor #B3B3B3
BorderColor #A6A6A6
}
skinparam {
rectangle<<boundary>> {
BackgroundColor red
}
rectangle<<BOUNDARY_TAG>> {
backgroundcolor blue
}
rectangle<<BOUNDARY_TAG>><<boundary>> {
backgroundcolor lime
}
}
rectangle "==User Interface" <<BOUNDARY_TAG_boundary>><<boundary>> as ui {
rectangle "==Dummy Container\n//<size:12>[]</size>//\n\n desc" <<container>> as dummy
}
@enduml This both shows how elements are named (so you can target the correct Which leads to my second point: things are not always styled as expected... As you might ask "If there is no This is because PlantUML just sees the If the existing Also, if there are multiple stereotypes set on an element, the first stereotype declared on the element wins. Not the last declared skinparam! @startuml
skinparam {
rectangle<<A>> {
backgroundcolor blue
}
rectangle<<B>> {
BackgroundColor red
}
}
rectangle " " <<A>><<B>> as dummy1
rectangle " " <<B>><<A>> as dummy2
@enduml
If we use this: @startuml
!include https://raw.githubusercontent.com/plantuml-stdlib/C4-PlantUML/v2.4.0/C4_Container.puml
ContainerDb(db1, "Database")
ContainerDb(db2, "Database", $tags="db-tag")
@enduml We can see that what is output is: database "==Database\n//<size:12>[]</size>//" <<container>> as db1
database "==Database\n//<size:12>[]</size>//" <<db-tag>><<container>> as db2 So to style things, you could use either
I don't think any of this can be classified as "obvious". I just hope gives you more understanding of how things work 👍 Footnotes
|
Hi @manonmichel, instead of themes you can define the default and tag styles via the And if you combine all style/tag related calls in a separate file than you can include it and use it like a theme, meta model, ... . e.g. create a @startuml
!define osaPuml https://raw.githubusercontent.com/Crashedmind/PlantUML-opensecurityarchitecture2-icons/master
!include osaPuml/Common.puml
!include osaPuml/User/all.puml
!include <office/Servers/database_server>
!include <office/Servers/file_server>
!include <office/Servers/application_server>
!include <office/Concepts/service_application>
!include <office/Concepts/firewall>
AddExternalPersonTag("anonymous_ext", $sprite="osa_user_black_hat", $legendText="anonymous user")
AddPersonTag("customer", $sprite="osa_user_large_group", $legendText="aggregated user")
AddPersonTag("admin", $sprite="osa_user_audit,color=red", $legendSprite="osa_user_audit,scale=0.25,color=red", $legendText="administration user")
AddContainerTag("webApp", $sprite="application_server", $legendText="web app container")
AddContainerTag("db", $sprite="database_server", $legendText="database container")
AddContainerTag("files", $sprite="file_server", $legendText="file server container")
AddContainerTag("conApp", $sprite="service_application", $legendText="console app container")
AddRelTag("firewall", $textColor="$ARROW_COLOR", $lineColor="$ARROW_COLOR", $sprite="firewall,scale=0.3,color=red", $legendText="firewall")
@enduml This can be included in the diagram itsef @startuml
!include https://raw.githubusercontent.com/plantuml-stdlib/C4-PlantUML/master/C4_Container.puml
' or you could use a file include,...
!include https://.........../DummyDomainModel.puml
Person_Ext(anonymous_user, "Bob", $tags="anonymous_ext")
Person(aggregated_user, "Sam, Ivone", $tags="customer")
Person(administration_user, "Bernd", $tags="admin")
System_Boundary(c1, "techtribes.js"){
Container(web_app, "Web Application", "Java, Spring MVC, Tomcat 7.x", $tags="webApp")
ContainerDb(rel_db, "Relational Database", "MySQL 5.5.x", $tags="db")
Container(filesystem, "File System", "FAT32", $tags="files")
ContainerDb(nosql, "NoSQL Data Store", "MongoDB 2.2.x", $tags="db")
Container(updater, "Updater", "Java 7 Console App", $tags="conApp")
}
Rel(anonymous_user, web_app, "Uses", "HTTPS", $tags="firewall")
Rel(aggregated_user, web_app, "Uses", "HTTPS", $tags="firewall")
Rel(administration_user, web_app, "Uses", "HTTPS", $tags="firewall")
Rel(web_app, rel_db, "Reads from and writes to", "SQL/JDBC, port 3306")
Rel(web_app, filesystem, "Reads from")
Rel(web_app, nosql, "Reads from", "MongoDB wire protocol, port 27017")
Rel_U(updater, rel_db, "Reads from and writes data to", "SQL/JDBC, port 3306")
Rel_U(updater, filesystem, "Writes to")
Rel_U(updater, nosql, "Reads from and writes to", "MongoDB wire protocol, port 27017")
Lay_R(rel_db, filesystem)
SHOW_LEGEND()
@enduml Would this be an option? BR |
Hi @manonmichel, the "Custom schema definition" section in README.md could be the better sample Instead of a themes file you could define a @startuml
!include https://raw.githubusercontent.com/plantuml-stdlib/C4-PlantUML/master/C4_Context.puml
!$COLOR_A_5 = "#7f3b08"
!$COLOR_A_4 = "#b35806"
!$COLOR_A_3 = "#e08214"
!$COLOR_A_2 = "#fdb863"
!$COLOR_A_1 = "#fee0b6"
!$COLOR_NEUTRAL = "#f7f7f7"
!$COLOR_B_1 = "#d8daeb"
!$COLOR_B_2 = "#b2abd2"
!$COLOR_B_3 = "#8073ac"
!$COLOR_B_4 = "#542788"
!$COLOR_B_5 = "#2d004b"
!$COLOR_REL_LINE = "#8073ac"
!$COLOR_REL_TEXT = "#8073ac"
UpdateElementStyle("person", $bgColor=$COLOR_A_5, $fontColor=$COLOR_NEUTRAL, $borderColor=$COLOR_A_1, $shadowing="true", $sprite="person2")
UpdateElementStyle("external_person", $bgColor=$COLOR_B_5, $fontColor=$COLOR_NEUTRAL, $borderColor=$COLOR_B_1, $sprite="person2")
UpdateElementStyle("system", $bgColor=$COLOR_A_4, $fontColor=$COLOR_NEUTRAL, $borderColor=$COLOR_A_2)
UpdateElementStyle("external_system", $bgColor=$COLOR_B_4, $fontColor=$COLOR_NEUTRAL, $borderColor=$COLOR_B_2)
UpdateRelStyle($lineColor=$COLOR_REL_LINE, $textColor=$COLOR_REL_TEXT)
@enduml and include it in the diagram @startuml
!include https://raw.githubusercontent.com/plantuml-stdlib/C4-PlantUML/master/C4_Context.puml
' or you could use a file include,...
!include https://.........../MyDesign.puml
Person(customer, "Personal Banking Customer")
System(banking_system, "Internet Banking System")
System_Ext(mail_system, "E-mail system")
System_Ext(mainframe, "Mainframe Banking System")
Rel(customer, banking_system, "Uses")
Rel_Back(customer, mail_system, "Sends e-mails to")
Rel_Neighbor(banking_system, mail_system, "Sends e-mails")
Rel(banking_system, mainframe, "Uses")
SHOW_LEGEND()
@enduml BR Helmut |
With the TOC level 3 PR, we could extend the header Custom schema definition |
If the new documentation is written we could also add "how to define a new Element" (maybe in context of a more generic tags based T4-Model) eg. if a new robot system should be defined then it can be done like this. I think it should support all scenarios. @startuml
!include https://raw.githubusercontent.com/plantuml-stdlib/C4-PlantUML/master/C4_Context.puml
' ========================
' define a new tag for the new element
' unchanged font color has to defined too that the internal used System base implementation is not displayed in legend
AddElementTag("robot_external", $bgColor=darkred, $fontColor=$ELEMENT_FONT_COLOR, $borderColor=red, $sprite="robot")
' define a new procedure for the new element (new defined tag has to be additional merged)
!unquoted procedure ExternalRobotSystem($alias, $label, $descr="", $sprite="", $tags="", $link="")
!if (%strlen($tags) > 0)
!$combinedTags=$tags+"+robot_external"
!else
!$combinedTags="robot_external"
!endif
System($alias=$alias, $label=$label, $descr=$descr, $sprite=$sprite, $tags=$combinedTags, $link=$link)
!endprocedure
' ========================
' another tag which should be combined
AddElementTag("anotherTag", $bgColor=darkblue)
Person(customer, "Personal Banking Customer")
System(banking_system, "Internet Banking System")
ExternalRobotSystem(mail_system, "E-mail system", $link="https://github.com./plantuml-stdlib/C4-PlantUML/issues/221")
ExternalRobotSystem(mainframe, "Mainframe Banking System", $tags="anotherTag")
Rel(customer, banking_system, "Uses")
Rel_Back(customer, mail_system, "Sends e-mails to")
Rel_Neighbor(banking_system, mail_system, "Sends e-mails")
Rel(banking_system, mainframe, "Uses")
SHOW_LEGEND()
@enduml |
This issue has been automatically marked as stale because it has not had activity in the past 60 days. It will be closed in seven days if no further activity occurs. Thank you for your contributions. |
HI @manonmichel I created a PR #295 that you can define themes and change a lot of display related settings (like in the https://github.com./kirchsth/C4-PlantUML/blob/extended/themes/puml-theme-C4_FirstTest.puml). Can you please see/check there if it works for you. Thank you and best regards |
… - add themes, fix PR findings)
…a - update themes, fix PR findings)
… - update themes/add overview, fix PR findings)
… - extract all constant values)
HI @manonmichel PR #295 is merged into master. I added a Themes page. Can you please see/check there if it works for you or if some (documentation) is missing. Thank you and best regards |
I would like to create a PlantUML theme for my C4 model in order to have a seperate file for my design choices and for my diagrams (and also avoid repeating the styling at the beginning of each file). However I can't wrap my head around how styling works for C4-PlantUML.
From this comment I gather that we can also use skinparam (as with regular .puml files) such as
However this doesn't seem to work for me.
In
diagram.puml
I set!theme mytheme from path/to/mytheme
and I set the background colour inpuml-theme-mytheme.puml
to check that the theme is well connected to the diagram and it indeed changes the background colour. However I have the following boundary:and no styling is applied to it (I included the above styling in
mytheme
).Furthermore, is there documentation on styling for C4-models using
skinparam
?For example how would I style a database container? Would it be
skinparam database<<containerdb>>
?I'm quite new to UML so maybe I'm missing something obvious.
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