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bool value = false;

Future<bool> _getFuture() async {
    await Future.delayed(const Duration(seconds: 2));
    return !value;
}

Default

Version

LoadSwitch(
    value: value,
    future: _getFuture,
    style: SpinStyle.material
    onChange: (v) {
        value = v;
        print('Value changed to $v');
        setState(() {});
    },
    onTap: (v) {
        print('Tapping while value is $v');
    },
)

Custom

Version

LoadSwitch(
value: value,
future: _getFuture,
style: SpinStyle.material
curveIn: Curves.easeInBack,
curveOut: Curves.easeOutBack,
animationDuration: const Duration(milliseconds: 500),
switchDecoration: (value) => BoxDecoration(
    color: value ? Colors.green[100] : Colors.red[100],
    borderRadius: BorderRadius.circular(30),
    shape: BoxShape.rectangle,
    boxShadow: [
    BoxShadow(
        color: value
            ? Colors.green.withOpacity(0.2)
            : Colors.red.withOpacity(0.2),
        spreadRadius: 5,
        blurRadius: 7,
        offset: const Offset(0, 3), // changes position of shadow
    ),
    ],
),
spinColor: (value) => value
    ? const Color.fromARGB(255, 41, 232, 31)
    : const Color.fromARGB(255, 255, 77, 77),
spinStrokeWidth: 3,
thumbDecoration: (value) => BoxDecoration(
    color: Colors.white,
    borderRadius: BorderRadius.circular(30),
    shape: BoxShape.rectangle,
    boxShadow: [
    BoxShadow(
        color: value
            ? Colors.green.withOpacity(0.2)
            : Colors.red.withOpacity(0.2),
        spreadRadius: 5,
        blurRadius: 7,
        offset: const Offset(0, 3), // changes position of shadow
    ),
    ],
),
onChange: (v) {
    value = v;
    print('Value changed to $v');
    setState(() {});
},
onTap: (v) {
    print('Tapping while value is $v');
},
),

Controller Features

You can use the LoadSwitchController to control and listen to the switch's state.

Feature Description
toggle() Toggle the switch value programmatically
executeWithLoading(future) Run an async operation with automatic loading state management
value (get/set) Get or set the current switch value
isLoading (get/set) Get or set the loading state
isActive (get/set) Get or set whether the switch is active
addListener(listener) Listen to state changes in the controller
dispose() Clean up resources when no longer needed

Spin styles

The library extends flutter_spinkit internally adding some fancy spin animations. Keep in mind you can also edit the thumbDecoration & switchDecoration for different color & shapes. The examples have the default circular thumb with white color. The default style is SpinStyle.material.

material cupertino chasingDots
material cupertino chasingDots
circle cubeGrid dancingSquare
circle cubeGrid dancingSquare
doubleBounce dualRing fadingCircle
doubleBounce dualRing fadingCircle
fadingCube fadingFour fadingGrid
fadingCube fadingFour fadingGrid
foldingCube hourGlass pianoWave
foldingCube hourGlass pianoWave
pouringHourGlass pulse pulsingGrid
pouringHourGlass pulse pulsingGrid
pumpingHeart ring ripple
pumpingHeart ring ripple
rotatingCircle rotatingPlain spinningCircle
rotatingCircle rotatingPlain spinningCircle
spinningLines squareCircle threeBounce
spinningLines squareCircle threeBounce
threeInOut wanderingCubes waveStart
threeInOut wanderingCubes waveStart
waveCenter waveEnd waveSpinner
waveCenter waveEnd waveSpinner

Issues / Features

Found a bug or want a new feature? Open an issue in the Github repository of the project.