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Bird movement isn't* tied to resolution #1

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Tombez opened this issue Feb 18, 2018 · 1 comment
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Bird movement isn't* tied to resolution #1

Tombez opened this issue Feb 18, 2018 · 1 comment

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@Tombez
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Tombez commented Feb 18, 2018

On Windows 7, 64 bit, making the game window larger makes the bird move "slowly" relative to the new resolution. Similarly, making the window smaller makes the bird move more relative to the resolution.

Theoretically, players could abuse this by making the window small when they want to move quickly, and as they go through a pipe, making the window larger would move it easier to avoid the hit-boxes.

More realistically though, it's un-playable at fullscreen, which is the issue.

@Tombez Tombez changed the title Bird movement is tied to resolution Bird movement isn't* tied to resolution Feb 18, 2018
TheZeus121 added a commit that referenced this issue Feb 18, 2018
#1 - Bird was moving at different speeds on different window sizes,
making it unplayable on larger window sizes.
#2 - Window title was "Hello World!". Yeah...
@TheZeus121
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Fixed, was caused by vertical speed not being implemented correctly with a delta.

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