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Shader.h
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#pragma once
#include<iostream>
#include<glew.h>
#include<glfw3.h>
#include<fstream>
#include<string>
#include<glm.hpp>
#include<gtc/matrix_transform.hpp>
#include<gtc/type_ptr.hpp>
class Shader
{
private:
const int majorVersion;
const int minorVersion;
GLuint ID;
std::string LoadShaderSource(const char* fileName);
GLuint LoadShader(GLenum type, const char* fileName);
void LinkProgram(GLuint vertexShader, GLuint fragmentShader, GLuint geometryShader);
void CompilingErrorCheck(GLuint shader, std::string type);
public:
Shader(const int majorVersion, const int minorVersion, const char* vertexFile, const char* fragmentFile, const char* geometryFile);
~Shader();
void Use();
void Unuse();
void SetVec1i(const std::string& name, GLint count);
void SetVec3(const std::string& name, glm::vec3 vector);
void SetMat4(const std::string& name, glm::mat4 matrix);
};
Shader::Shader(const int majorVersion, const int minorVersion, const char* vertexFile, const char* fragmentFile, const char* geometryFile = "")
: majorVersion(majorVersion) , minorVersion(minorVersion)
{
GLuint vertexShader = 0;
GLuint fragmentShader = 0;
GLuint geometryShader = 0;
vertexShader = LoadShader(GL_VERTEX_SHADER, vertexFile);
fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fragmentFile);
if (geometryFile != "")
{
geometryShader = LoadShader(GL_GEOMETRY_SHADER, geometryFile);
}
this->LinkProgram(vertexShader, fragmentShader, geometryShader);
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
glDeleteShader(geometryShader);
}
Shader::~Shader()
{
glDeleteProgram(this->ID);
}
void Shader::Use()
{
glUseProgram(this->ID);
}
void Shader::Unuse()
{
glUseProgram(0);
}
void Shader::SetVec1i(const std::string& name, GLint count)
{
Use();
glUniform1i(glGetUniformLocation(this->ID, name.c_str()), count);
Unuse();
}
void Shader::SetVec3(const std::string& name, glm::vec3 vector)
{
Use();
glUniform3fv(glGetUniformLocation(this->ID, name.c_str()), 1, glm::value_ptr(vector));
Unuse();
}
void Shader::SetMat4(const std::string& name, glm::mat4 matrix)
{
Use();
glUniformMatrix4fv(glGetUniformLocation(this->ID, name.c_str()), 1, GL_FALSE, glm::value_ptr(matrix));
Unuse();
}
std::string Shader::LoadShaderSource(const char* fileName)
{
std::string temp = "";
std::string src = "";
std::ifstream shaderFile;
//For Shader
shaderFile.open(fileName);
if (shaderFile.is_open())
{
while (std::getline(shaderFile, temp))
{
src += temp + "\n";
}
}
else
{
std::cout << "ERROR_LOADING_SHADER_FILE" << std::endl;
}
shaderFile.close();
std::string versionNo = std::to_string(this->majorVersion) + std::to_string(this->minorVersion) + "0";
src.replace(src.find("#version"), 12, ("#version " + versionNo));
return src;
}
GLuint Shader::LoadShader(GLenum type, const char* fileName)
{
GLuint SHADER = glCreateShader(type);
std::string str_src = this->LoadShaderSource(fileName);
const char* src = str_src.c_str();
glShaderSource(SHADER, 1, &src, nullptr);
glCompileShader(SHADER);
CompilingErrorCheck(SHADER, "SHADER");
return SHADER;
}
void Shader::LinkProgram(GLuint vertexShader, GLuint fragmentShader, GLuint geometryShader)
{
this->ID = glCreateProgram();
glAttachShader(this->ID, vertexShader);
glAttachShader(this->ID, fragmentShader);
if (geometryShader)
{
glAttachShader(this->ID, geometryShader);
}
glLinkProgram(this->ID);
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
glUseProgram(0);
CompilingErrorCheck(ID, "PROGRAM");
}
void Shader::CompilingErrorCheck(GLuint shader, std::string type)
{
int success;
char infoLog[1024];
if (type != "PROGRAM")
{
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(shader, 1024, NULL, infoLog);
std::cout << "ERROR::SHADER_COMPILATION_ERROR of type: " << type << "\n" << infoLog << "\n -- --------------------------------------------------- -- " << std::endl;
}
}
else
{
glGetProgramiv(shader, GL_LINK_STATUS, &success);
if (!success)
{
glGetProgramInfoLog(shader, 1024, NULL, infoLog);
std::cout << "ERROR::PROGRAM_LINKING_ERROR of type: " << type << "\n" << infoLog << "\n -- --------------------------------------------------- -- " << std::endl;
}
}
}