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There are some modules which are not included into website:
(I'm not sure but maybe some of them are editor only)
module_cvtt_enabled
module_denoise_enabled
module_fbx_enabled
module_gltf_enabled
module_lightmapper_cpu_enabled
module_pvr_enabled
module_raycast_enabled
module_recast_enabled
module_squish_enabled
module_svg_enabled
module_vhacd_enabled
module_webrtc_enabled
module_websocket_enabled
module_webxr_enabled
module_xatlas_unwrap_enabled
and most (if not all) built in modules
and some of them do nothing:
module_gdnavigation_enabled
Notes: I've only looked at Android and Windows flags for Godot stable3.3.3 so probably I've missed some.
The text was updated successfully, but these errors were encountered:
The FBX, glTF and CPU lightmapper modules are editor-only and aren't compiled in export templates. For simplicity's sake, I decided to leave out editor-only modules since most people use this page to compile optimized export templates (rather than optimized editor builds).
There are some modules which are not included into website:
(I'm not sure but maybe some of them are editor only)
and some of them do nothing:
Notes: I've only looked at Android and Windows flags for Godot stable3.3.3 so probably I've missed some.
The text was updated successfully, but these errors were encountered: