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<!DOCTYPE html>
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<title>JSDoc: Source: media/sound/SoundChannel.js</title>
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<h1 class="page-title">Source: media/sound/SoundChannel.js</h1>
<section>
<article>
<pre class="prettyprint source linenums"><code>//------------------------------------------------------------------------------
// Constructor scope
//------------------------------------------------------------------------------
/**
* Creates a new sound channel.
*
* @constructor
* @package
*
* @param {boolean} [shared=false] Whether the channel should only use shared audio objects (true) or not (false).
*
* @class
* @classdesc
*
* The SoundChannel class represents an sound channel for playing sound effects
* and / or music. The class is used to create and bind Sound objects to the
* channel. Each Sound object must be connected to an audio channel in order to
* be played. There are two types of Sound objects; unique and shared. With
* shared Sound objects, it is possible to reuse the same object for several
* different sound sources. Note that there can be no multiple playbacks of a
* shared audio object at one time, in which case a unique object must be used.
*/
rune.media.SoundChannel = function(shared) {
//--------------------------------------------------------------------------
// Private properties
//--------------------------------------------------------------------------
/**
* The audio context that represents the audio channel.
*
* @type {AudioContext}
* @private
*/
this.m_context = null;
/**
* Used for volume control.
*
* @type {GainNode}
* @private
*/
this.m_gain = null;
/**
* create stereo panner
*
* @type {StereoPannerNode}
* @private
*/
this.m_panner = null;
/**
* Playback rate.
*
* @type {number}
* @private
*/
this.m_rate = 1.0;
/**
* Whether the object is shared or not.
*
* @type {boolean}
* @private
*/
this.m_shared = Boolean(shared);
/**
* Register of created sound objects.
*
* @type {Array.<rune.media.Sound>}
* @private
*/
this.m_sounds = [];
/**
* Tween system.
*
* @type {rune.tween.Tweens}
* @private
*/
this.m_tweens = null;
//--------------------------------------------------------------------------
// Constructor call
//--------------------------------------------------------------------------
/**
* Invokes secondary class constructor.
*/
this.m_construct();
};
//------------------------------------------------------------------------------
// Public prototype getter and setter methods
//------------------------------------------------------------------------------
/**
* Returns the number of Sound objects registered in the sound channel.
*
* @member {number} length
* @memberof rune.media.SoundChannel
* @instance
* @readonly
*/
Object.defineProperty(rune.media.SoundChannel.prototype, "length", {
/**
* @this rune.media.SoundChannel
* @ignore
*/
get : function() {
return this.m_sounds.length;
}
});
/**
* Whether all sounds in the sound channel are paused (true) or not (false).
*
* @member {boolean} paused
* @memberof rune.media.SoundChannel
* @instance
* @readonly
*/
Object.defineProperty(rune.media.SoundChannel.prototype, "paused", {
/**
* @this rune.media.SoundChannel
* @ignore
*/
get : function() {
return (this.m_context.state === "suspended");
}
});
/**
* Sets the rate at which the audio is being played back. The normal playback
* rate is multiplied by this value to obtain the current rate, so a value of
* 1.0 indicates normal speed.
*
* @member {number} rate
* @memberof rune.media.SoundChannel
* @instance
*/
Object.defineProperty(rune.media.SoundChannel.prototype, "rate", {
/**
* @this rune.media.SoundChannel
* @ignore
*/
get : function() {
return this.m_rate;
},
/**
* @this rune.media.SoundChannel
* @ignore
*/
set : function(value) {
this.m_rate = value;
/*
var i = this.m_sounds.length;
while (i--) {
this.m_sounds[i].rate = this.m_sounds[i].rate;
}
*/
}
});
/**
* Returns whether the sound channel is limited to shared Sound objects only
* (true) or not (false). If the channel is "shared", all requests for unique
* Sound objects are denied.
*
* @member {boolean} shared
* @memberof rune.media.SoundChannel
* @instance
* @readonly
*/
Object.defineProperty(rune.media.SoundChannel.prototype, "shared", {
/**
* @this rune.media.SoundChannel
* @ignore
*/
get : function() {
return this.m_shared;
}
});
/**
* The global sound level for all Sound objects requested by this channel.
*
* @member {number} volume
* @memberof rune.media.SoundChannel
* @instance
*/
Object.defineProperty(rune.media.SoundChannel.prototype, "volume", {
/**
* @this rune.media.SoundChannel
* @ignore
*/
get : function() {
return this.m_gain.gain.value;
},
/**
* @this rune.media.SoundChannel
* @ignore
*/
set : function(value) {
this.m_gain.gain.value = rune.util.Math.clamp(value, 0.0, 1.0);
}
});
//------------------------------------------------------------------------------
// Internal prototype getter and setter methods
//------------------------------------------------------------------------------
/**
* The audio context.
*
* @member {boolean} context
* @memberof rune.media.SoundChannel
* @instance
* @readonly
* @package
* @ignore
*/
Object.defineProperty(rune.media.SoundChannel.prototype, "context", {
/**
* @this rune.media.SoundChannel
* @ignore
*/
get : function() {
return this.m_context;
}
});
//------------------------------------------------------------------------------
// Public prototype methods (API)
//------------------------------------------------------------------------------
/**
* Clears the current audio channel on Sound objects. This means that ongoing
* playback of Sound objects is stopped and all object references are destroyed.
*
* @returns {undefined}
*/
rune.media.SoundChannel.prototype.clear = function() {
while (this.m_sounds.length) {
this.remove(this.m_sounds[0], true);
}
};
/**
* Adjust the volume of the audio channel to a certain level.
*
* @param {number} to Target volume.
* @param {number} duration Fade duration.
*
* @returns {undefined}
*/
rune.media.SoundChannel.prototype.fade = function(to, duration) {
this.m_tweens.clear();
this.m_tweens.create({
target: this,
transition: rune.tween.Sine.easeIn,
duration: duration || 2500,
args: {
volume: to || 0
}
});
};
/**
* Gets (and binds) a Sound object to the channel. The returned Sound object
* contains an interface for handling that particular sound, but all playback
* will be tied to the channel from which the object was created.
*
* @param {string} name The name of the resource file that the Sound object will use.
* @param {boolean} [unique=false] Whether the object should be unique (true) or shared (false).
*
* @returns {rune.media.Sound}
*/
rune.media.SoundChannel.prototype.get = function(name, unique) {
if (this.m_shared) unique = false;
if (!unique) {
for (var i = 0; i < this.m_sounds.length; i++) {
if (this.m_sounds[i]['name'] == name && !this.m_sounds[i]['unique']) {
return this.m_sounds[i];
}
}
}
var sound = new rune.media.Sound(this, name, unique);
sound.connect(this.m_panner);
this.m_sounds.push(sound);
return sound;
};
/**
* Pauses playback of all Sound objects on this channel.
*
* @returns {undefined}
*/
rune.media.SoundChannel.prototype.pause = function() {
if (this.m_context && this.m_context.state === "running") {
this.m_context.suspend();
}
};
/**
* Removes a Sound object from the channel. By default, objects are removed
* from the channel, but retained in memory. Set the dispose argument to true
* to destroy the object as it is removed from the channel. If the object is
* destroyed, a null reference is returned.
*
* @param {rune.media.Sound} sound Sound object to remove.
* @param {boolean} dispose Whether the object should be deallocated.
*
* @returns {rune.media.Sound}
*/
rune.media.SoundChannel.prototype.remove = function(sound, dispose) {
var index = this.m_sounds.indexOf(sound);
if (index > -1) {
this.m_sounds.splice(index, 1);
if (dispose) {
sound.dispose();
sound = null;
}
}
return sound;
};
/**
* Resumes playback of all Sound objects on this channel.
*
* @returns {undefined}
*/
rune.media.SoundChannel.prototype.resume = function() {
if (this.m_context && this.m_context.state === "suspended") {
this.m_context.resume();
}
};
//------------------------------------------------------------------------------
// Internal prototype methods
//------------------------------------------------------------------------------
/**
* Updating the sound channel.
*
* @param {number} step Current time stamp.
*
* @returns {undefined}
* @package
* @ignore
*/
rune.media.SoundChannel.prototype.update = function(step) {
this.m_updateSounds(step);
this.m_updateTweens(step);
};
/**
* Removes the sound channel and clears memory allocated by it.
*
* @returns {undefined}
* @package
* @ignore
*/
rune.media.SoundChannel.prototype.dispose = function() {
this.m_disposeSounds();
this.m_disposePanner();
this.m_disposeGain();
this.m_disposeContext();
};
//------------------------------------------------------------------------------
// Protected prototype methods
//------------------------------------------------------------------------------
/**
* The class constructor.
*
* @returns {undefined}
* @protected
* @ignore
*/
rune.media.SoundChannel.prototype.m_construct = function() {
this.m_constructContext();
this.m_constructGain();
this.m_constructPanner();
this.m_constructTweens();
};
//------------------------------------------------------------------------------
// Private prototype methods
//------------------------------------------------------------------------------
/**
* Creates the audio context.
*
* @returns {undefined}
* @private
*/
rune.media.SoundChannel.prototype.m_constructContext = function() {
this.m_disposeContext();
if (this.m_context == null) {
this.m_context = new AudioContext();
} else throw new Error();
};
/**
* Creates the gain node.
*
* @returns {undefined}
* @private
*/
rune.media.SoundChannel.prototype.m_constructGain = function() {
this.m_disposeGain();
if (this.m_gain == null && this.m_context != null) {
this.m_gain = this.m_context.createGain();
this.m_gain.connect(this.m_context.destination);
} else throw new Error();
};
/**
* Creates the panner node.
*
* @returns {undefined}
* @private
*/
rune.media.SoundChannel.prototype.m_constructPanner = function() {
this.m_disposePanner();
if (this.m_panner == null && this.m_gain != null) {
this.m_panner = this.m_context.createStereoPanner();
this.m_panner.connect(this.m_gain);
} else throw new Error();
};
/**
* Creates the Tween system.
*
* @returns {undefined}
* @private
*/
rune.media.SoundChannel.prototype.m_constructTweens = function() {
this.m_disposeTweens();
if (this.m_tweens == null) {
this.m_tweens = new rune.tween.Tweens();
} else throw new Error();
};
/**
* Updates Sound objects.
*
* @param {number} step Current time stamp.
*
* @returns {undefined}
* @private
*/
rune.media.SoundChannel.prototype.m_updateSounds = function(step) {
var i = this.m_sounds.length;
while (i--) {
this.m_sounds[i].update(step);
}
};
/**
* Updates the Tween system.
*
* @param {number} step Current time stamp.
*
* @returns {undefined}
* @private
*/
rune.media.SoundChannel.prototype.m_updateTweens = function(step) {
if (this.m_tweens) {
this.m_tweens.update(step);
}
};
/**
* Removes the Tween system.
*
* @returns {undefined}
* @private
*/
rune.media.SoundChannel.prototype.m_disposeTweens = function() {
if (this.m_tweens instanceof rune.tween.Tweens) {
this.m_tweens.dispose();
this.m_tweens = null;
}
};
/**
* Removes registered Sound objects.
*
* @returns {undefined}
* @private
*/
rune.media.SoundChannel.prototype.m_disposeSounds = function() {
while (this.m_sounds.length) {
this.remove(this.m_sounds[0], true);
}
this.m_sounds = null;
};
/**
* Removes the panner node.
*
* @returns {undefined}
* @private
*/
rune.media.SoundChannel.prototype.m_disposePanner = function() {
if (this.m_panner != null) {
this.m_panner.disconnect();
this.m_panner = null;
}
};
/**
* Removes the gain node.
*
* @returns {undefined}
* @private
*/
rune.media.SoundChannel.prototype.m_disposeGain = function() {
if (this.m_gain != null) {
this.m_gain.disconnect();
this.m_gain = null;
}
};
/**
* Removes the audio context.
*
* @returns {undefined}
* @private
*/
rune.media.SoundChannel.prototype.m_disposeContext = function() {
if (this.m_context != null) {
this.m_context.close();
this.m_context = null;
}
};</code></pre>
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