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settings_deployer.template
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# Path to bob folder. It will find and save new bob.jar files inside
bob_folder={path_to_bob_folder}
# Path to android keystore for debug
android_keystore_dev={path_to_keystore.jks}
# Path to android keystore for release
android_keystore_dist={path_to_keystore.jks}
# Path to android keystore password for debug. This file should contains keystore password
android_keystore_password_dev="{path_to_keystore_password.txt}"
# Path to android keystore password for release. This file should contains keystore password
android_keystore_password_dist="{path_to_keystore_password.txt}"
# Name of alias from provided keystore to use for android development build
android_keystore_alias_dev="keystore_alias"
# Name of alias from provided keystore to use for android release build
android_keystore_alias_dist="keystore_alias"
# ID of your ios development identity
ios_identity_dev="AAXBBYY"
# ID of your iod distribution identity
ios_identity_dist="YYBBXXAA"
# Path to ios development mobileprovision
ios_prov_dev={path_to_ios_dev.mobileprovision}
# Path to ios distribution mobileprovision
ios_prov_dist={path_to_ios_dist.mobileprovision}
# You can point bob version for project in format "filename:sha"
bob_sha="184:1f5712609c345f870b691a85d611d4825d22a718"
# Select Defold channel. Values: stable, beta, alpha
bob_channel="stable"
# If true, it will check and download latest bob version. It will ignore bob_sha param
use_latest_bob=false
# Select Defold build server
build_server="https://build.defold.com"
# Pre-build hook bash script path. The path relative from game project folder
pre_build_script=false
# Post-build hook bash script path. The path relative from game project folder
post_build_script=false
# Exclude folders from build
exclude_folders=""
# Set patch (last value after dot) game version value as total git commits count (1.2.0 -> 1.2.{commits_count})
# You allow to get SHA commit from version via: git rev-list --all --reverse | sed -n {N}p
enable_incremental_version=false
# Use git commits count as android.version_code on build
enable_incremental_android_version_code=false
# Local resource cache folder for deployer script. This folder will be added to gitignore if exists
resource_cache_local=".deployer_cache"
# If true, add `-l yes` build param for publish live content
is_live_content=false
# Set to true, if you do not need to strip executables
no_strip_executable=false
# Is need to build html report
is_build_html_report=false
# Enable to start record build stats of every deployer build in csv format
build_stats_report_file="./deployer_build_stats.csv"
# Android instant app settings.ini path to override
# (Usually, you need it to override AndroidManifest.xml)
# See instruction here: https://forum.defold.com/t/instruction-android-instant-app-creation/48471
android_instant_app_settings={path_to_android_settings_ini}
# SDK path to build Android Instant app
sdk_path={path_to_android_sdk}
# Path to android signature key for release (Since Defold 174 only using for Android Instant games)
android_key_dist={path_to_key.pk8}
# Path to android signature certificate for release (Since Defold 174 only using for Android Instant games)
android_cer_dist={path_to_certificate.pem}
# Use settings file for Android platform
# settings_android={path_to_android_ini}
# Use settings file for iOS platform
# settings_ios={path_to_ios_ini}
# Use settings file for HTML platform
# settings_html={path_to_html_ini}
# Use settings file for MacOS platform
# settings_macos={path_to_macos_ini}
# Use settings file for Windows platform
# settings_windows={path_to_windows_ini}
# Use settings file for Linux platform
# settings_linux={path_to_linux_ini}